THIS GUIDE ASSUMES YOU ARE PAY TO PLAY. Set Hotkey: Set the current stance you have selected as a Hot Key. It looks pretty though. From the time your mercenary dies to the time you can Rez him is 5 minutes, just like when you'd suspend him. How this guide works: Player Level refers to the "sweet spot" level range for the player to both gain good experience while still being able to be effective (landing spells/melee) This doesn't mean you must be between this level range. I hope this just expands on his already awesome work. Sadly neither zone is a hot zone. Kill them all. Just get access to the second of his HAs, Artifacts of Great Importance. So finding a camp could be tough depending on your chosen servers population and the hour of day. Pathings. EQ Test Server: Play for Free as a Gold Member, A Site Dedicated to EverQuest (EQ) and the upcoming EverQuest Next (EQN), Phinigel TLP Server Leveling for Human Paladin @, EverQuest AFK Leveling (and AA) Guide: Its all about 3Boxing, Camp Info AC: 25 Aug Flameshield Stone Pyrilen Riftseeker @, Camp Info AC: 20 Aug Ground Murkglider Eyes Blind Hunter Rekamu MPG Expansion: OOW . Also see the alphabetical command list or emotes . The orcs hit a little harder and stun more and as you push back, there are higher level drakkin. Each Stance has different focuses and allow the mercs to be more or less reactive. The number of mobs for straight grinding is also really impressive. That area is considered Tier 1 for the expansion. Kill everything. The final camp here I am aware of is back inside the castle area on the way to the back of the zone. Slaughter everything you get your hands on that isn't a friendly dragorn. Q: Can I give my mercenary weapons and armor similar to a pet? They hit like trucks and run though, so bring a snare. You will begin seeing worgs, go south down the coastline and look for some elves and humans. This guide is a solution to that problem. If you have a group, a great place to go is over to the bottom left of the top section of the zone. Healing mercs heal and tanking mercs tank pretty simplistic. Everything is pretty spread out and it's dead simple to pull singles or just wander and kill. Valdeholm (PoK>Blightfire>Goru'Kar>The Steppes>Icefall Glaciar>Valdeholm) - I absolutely love this place for these levels. While it is fastest to level in Hotzones, it is always good to have options on where to level. There is another soldier camp down here in the dead center south of the zone, by the Sarith zoneline. You can do 1-40 in about 12 hours of playing. Depending on your classes ability to swarm pull, these zones gain a lot of extra life for swarm pulls for SKs and the like. A great place to solo for a lot of classes at 105 for AAs. http://www.almostgaming.com/everquest/afkmercenary-leveling-guide-for-eq1. Finally, heres the math on why I believe this guide has value. To upgrade your mercenary you have to complete SoD progression lines. They will drain half your exp and do very little damage. AFK/Mercenary Leveling Guide for Everquest Levels 1-85 This is a guide dedicated to leveling your character automatically while either fully AFK or partially AFK. Still do! Go through a little valley into the south side of the zone though and it becomes Tier 2. The other room is basically in the exact same spot except on the left side of the map. Your Mercenary can come in two skill levels Skill Levels Apprentice - on par with single group geared players, on spells and abilities that have a rank, it will have rank 1. The easiest armor sets to get will probably be the sets from Hardcore Heritage. ALTERNATIVE: I really think City of Mist is the single best spot for this level range. This area is great if you're a paladin as you can slay the undead and stun out the worst of the damage from the Erudite necromancers. Really good guide. They are however allowed into LDoN's. As someone who is just coming back on the test server, I am going to use the hell out of this! Direwind Cliffs is nothing but killing drops throughout most of it. And no, fire pet is not the best dps pet in classic, it's water (and no, it's nuke is not stronger than the water pet's one . It's by far the fastest and is almost as easy as the Gribble missions. Once you zone in there is a monster bridge. I will lay out a few spots to hit in this range. I've separated all of them by expansion pack that way people playing on any TLP can easily access a leveling guide relevant to their expansion at any time! Click here for more information. If you aren't saving for something in particular, consider taking these. Right click anywhere on this box and select "Puller" as your Main Roll. https://www.eqprogression.com/zone-leveling-guide/ PirateKilt 1 yr. ago You dont really explain where things are/how to get there. From level 1-100 and from Luclin to Call of the Forsaken, all AA's but crafting are given to you for free. These will take you to 67-70ish, though only paladins should really try and go to 70 here via swarming. However, this guide is designed to overcome the boring grind (your definition, the reader) that every player eventually faces. He couldn't have made it THAT easy. It's a hot zone occasionally and of the Alaris zones that cycle as hot zones, I think it's the best. Making it doubly worth it. Very easy to set up a spot and pull away on the gorillas and birds. Passive: Your merc will not attack anything. Any of the weapon and armor loot from nameds will sell for 300-400 plat. Is it really AFK XP if the only people gaining any experience are the mercs that are doing the work? It slows down a lot after 46 but is worth sticking out. Any necro will out dps a merc by a factor of 2 at least and up to a factor of 6 or 7. All of the nameds are completely unlinked from the other mobs. Loot isn't spectacular but with a decent group, you will shred mobs and the exp will flow like water. They are designed for extra support or extra muscle in PvE encounters. Your toon classes are irrelevant. This place isn't bad for everyone else in general and is much easier to get to than Ashengate, so it might be a good alternative. Favorite area is the Queen's castle area. A NOTE ON MERCS: At 75, you can do the Korascian Warrens progression. Burn: Your merc will focus primarily on damage, always assisting the main assist. Ive left a trio of toons in the tutorial afk, not for the sole purpose of xpin, but I had something come up and left the keyboard. This repop time is significantly faster than Doomfire, the Burning Lands (Plane of Fire) which is 36 minutes. Fire, it depends, the stronger DS doesn't outbalance it's weak tankage. From where you zone in, drop down and kill everything in and around that structure that DOES NOT SAY "WOULD TAKE AN ARMY TO DEFEAT". All EverQuest servers, and all website pages and services, will be taken offline for scheduled extended maintenance and game updates on Wednesday, February 15, 2023 at 6:00 a.m. PST*. It's still pretty decent at the 80-82 range, though there are better places. I will endeavor to keep this guide as up to date as possible and will revise as I play through zones with different class combinations or get better advice. There are plenty of other sets from House of Thule and Veil of Alaris that can be had relatively cheaply, so do your research and check them out. The mobs have varying levels of HP, but don't hit that hard in comparison to even other TDS content. Once you are 75, start murdering Giants. You can go higher, but it isn't really worth it IMO. Lceanium (100-107) - There are a couple of decent camps here that I have used. Also assuming you don't have access to a Druid or Wizard. Once you get there, it's party time. I also ding to 57 at this camp in the video including the sweet ding noise and a cringey. Killing mass numbers of light blue mobs is particularly easy with this merc setup and a player toon. Read More! Chat Combat Corpse/Looting General Graphics Group Guild Pet Raid Sound Spell Task Track References What commands do you wish you knew a long time ago? You're Not Done at . House of Thule armor is pretty damn good for it's level. Once you're around 96, head toward the big building in the center or the Sepulcar of Order zoneline to kill higher level guys. The money here is ridiculous. Otherwise, the area around his spawn point has the highest level mobs in the zone and yields great exp even up to 60 if you're patient. I would suggest just not coming here. Q: How much better could a Mercenary possibly make leveling? I know there are a LOT of mobs you can access off this area, but have no idea what nameds if any are common here. For AFK leveling/ AA grinding, you want to station your toons in one room and just sit there. Also keep in mind that if you hire a mercenary from a female Mercenary Liaison then your mercenary will be a female. At around 91, head to the southern portion of the zone and start killing critters and ghosts. Mobs are tightly packed in some places and lots of classes who can swarm like to swarm here because of it. All leveling guides post SoD have a different format and are written for players leveling with Mercenaries. You will need invisibility, levitation, or balls of steel. Based on the information provided my first thought was that the begging skillup RNG was better on higher level NPCs than lower level. The Rogue merc does melee damage where as the Wizard merc will nuke, all pretty basic. Mostly you'll be killing oashim rats and wraiths in the bottom right portion of the Tier 2 section. It's accessible at level 75, so you can have J5 mercs 10 levels early. Talk to Ruppoc Rockjumper and get the quest Thinning Out Their Numbers: Rotdogs and Snakes. I just wanted to see why you felt AFK Merc killing was assish and if you felt the same about AFK killing. There are some sporali that are best left alone since this isn't a hotzone anymore and some birds/birdmen in the northwest corner, but otherwise it's undead elves and humans. I have added it in now. Bastion of Thunder (62-68)(PoK>Plane of Tranquility>Torden, Bastion of Thunder) - The giants and bees of Thunder are excellent exp. You can get yourself a mercenary for free to help in your leveling. I like to use to portal room for quick evacuation. You need the three accounts, so you can create a sustainable merc team. IF YOU'RE NOT BRAND NEW AND KNOW WHAT YOU'RE DOING/NEW PLAYERS AFTER YOU FINISH MINES: 1-(14-18) Crescent Reach (You zone out of Mines and are automatically transported here. What that means is he just won't do anything. Once level 4-5, go over the bridge to the north and kill young pumas, bears, and more drakes. You must log in or register to reply here. Everything has changed with the Seeds of Destruction expansion. The doombugs normally come in packs of 2 or 3 and aren't social with crows or scarecrows, who normally are single pulls but are social with each other. You never have to upgrade your Mercenary, he will level with you. Giving out the daily HA tasks? At 35, push into the area around frenzied ghoul and up toward Ghoul Lord. If you'd like to see every single zone in the game that I have a guide for, head over to my Everquest Index Page. True - but depending on the area / level / buffs needed you can set up for AFK and go out to work for the day - then come home and spend your time grinding. Erudin also has a LOT of undead which are very concentrated in a few areas, making Paladin swarming much easier as well. There are only a small handful of places where you have to fight more than one mob if you don't want to. Theres an important point to be made about this guide and why its successful. When you come back Re-summon him and he will be your level again. Multiple mercs with heals, buffs, and DPS and you can soar through here. You can come here a little earlier if you want, but ensure you have some form of crowd control handy. Available types are Tanks, Healers, Melee DPS, Caster DPS, and Support mercenaries. Pretty much all the critters assist each other though. You can start around lvl 65 or before when the mobs are dark blue if your toons are well geared and have max CS and CA. EverQuest Leveling Zones - 1-15 Wall of Slaughter (64-68)(Guild Hall>Buy Chipped Shard of Slaughter>TP to Wall of Slaughter) - Even with this not being a Hot Zone anymore, in this level range with a group this place is pretty great experience. 38-44 especially will come in a matter of hours. At 56, head toward the bottom. You won't be able to use it until 10 or 15 respectively, but you don't need it before then. The water and earth giants are the easiest giants, and the fire giants aren't too bad. Also during cooldowns they will use agro reducing abilities. All rights reserved. The key zone for AFK leveling and AA grinding in the 65 to 80 level range is Wall of Slaughter. High enough that 2 rangers headshotting with an SK tanking and wizard also spamming nukes with shaman support couldn't exhaust all the mobs before they repopped. Enter your email address to follow this blog and receive notifications of new posts by email. Can I keep him when I shroud? You should easily average about 25% of an AA for each of the light blue mobs while at the South or North Camp. The key zone for AFK leveling and AA grinding in the 65 to 80 level range is Wall of Slaughter. One thing you can't beat is the money though. Once level 4-5, go over the bridge to the north and kill young pumas, bears, and more drakes. Special mercenaries are unlocked via other means, usually involving an expenditure of real money. All rights reserved. The mobs hit very hard and you can get overwhelmed very quickly. Mob HP is ridiculously low since this is a vanilla zone and these levels go by without much attention having to be paid. ALTERNATIVES: Argath (88-92)(Guild Hall>Buy Chunk of Argathian Steel>TP to Argath, Bastion of Illdaera) - I only put this here because it is a hotzone and because of that, isn't bad. Everything is all sparkly and golden. Balanced: This stance is exactly how it sounds. Dive to the bottom and click the big rock. I look at AFK Mercing as if the . For everyone else, exp kinda tapers off around 82. Lower HP, but hit hard. The big marquee nameds are almost always camped and killed on a timer, so you probably wont see Maestro or Innoruk up. The sarnak forts have three named's and sometimes the Ancient Denmother that is spawned for the Honed Wurmslayer quest wanders by if someone spawns her and doesnt kill her, especially around the southern fort. Up to about level 35 a red con gave me 10%-25% XP. AFK/Mercenary Leveling Guide for Everquest Levels 1-85 This is a guide dedicated to leveling your character automatically while either fully AFK or partially AFK. A single heroic 85 is all that is really needed to roll over the content though, which shouldn't be hard to find on any server you're on. Next Last. The area is populated by honored citizens, exalted citizens, respected morticians, and dutiful cleaners. 967 views Jan 8, 2022 26 Dislike Sinnycool 5.75K. Each time I go back I wander for 5 minutes lost until I log again. I prefer to stay out of the fields if at all possible. The final reward is Journeyman Rank 5 mercenaries. i.e. Also, being a class like Paladin can make leveling in some places way faster. Glass cannon mobs, simple pulls, a real honest to god tank can easily take 2-3 at a time. You can push to 86-87 here by going into the west corridors, but the exp falls off a cliff at 83. This is very repetitive, boring, and slow. It essentially serves to let you worry about leveling without stopping for AAs. He is a raid target. These Mercenaries can be good options to level up first unless you have access to some of the most powerful Legendary Mercenaries. OPTIONS(96-100): To me at this point, there is no best place to go. Also during spell cooldowns they will use agro reducing abilities. There are 2 nameds plus a named treant you can easily access if no one else is killing them. You essentially get all the levels while doing things you would do anyway. everquest afk mercenary leveling guide. Jewel of Atiiki(74-78)(Guild Hall>Buy Katta Castrum Powerstone>TP to Katta Castrum>Jewel) - Farming the efreeti here is fun and easy. Just pick that one and level there. Below the bridge is a giant ice lake covered in spiders and slimes. It is packed full of Erudites, undead, and gelatinous cubes. If you're a returning player you can find Mercenary Liaison's in PoK. To top it all off, it's also a hot zone!! Dismiss: Permanently get rid of this mercenary. Reactive: Your merc will react better depending on the situation. If you have a reliable interrupt though, pull like a madman and just prioritize those. I think it takes way too long to kill anything and this is also about the point a merc starts falling off so downtime is way high. Made a handful of edits as of 1/13/2017. I honestly think it's kinda trash because either you're killing "relatively weak" classified mobs or the creatures just have too many HP, but from 30-35 it's ok. This will net you boatloads of exp from achievements and the HAs and some amazing augments along the way. When you first zone in, the closest mobs are farmers and tired farmers. Otherwise, kill puslings and bubonians. Doesn't apply to certain AAs, like tradeskills, etc, but its plenty sufficient for leveling. IN ADDITION: Recently, much better versions of mercenary gear have been released that make your mercs WAY more effective. It's a very good zone with lots of low HP mobs, but it is definitely the best for Clerics and Paladins. Contents 1 Slot changes 2 Buying 3 Items 3.1 Call of the Forsaken 3.1.1 Chest 3.1.2 Head 3.1.3 Primary 3.1.4 Secondary Best thing about this zone is the simplicity of getting to it. Feel free to tell me how terrible my suggestions are, as long as you leave a different/better idea. 28-35 Kaesora(PoK>Field of Bones>Kaesora) - I think this is a pretty great zone to get a few levels in. After that though it's single pulls non stop. At level 5 it gets its second ability, with third obtained at level 15. Mercenary Leveling and Equipment While mercenaries are quite adept at walloping the occasional moss snake, even the most adroit sell-sword can be taught a thing or two by an experienced adventurer. The mobs here are level 62-64. If you're a new player then you'll be able to find a Mercenary Liaison right in Cresent Reach (granted if you Start there). The very best stuff is random world drops from Empires of Kunark mobs, with nameds dropping them more frequently. If nothing else, have a friendly enchanter give one of their big mana regen buffs to your healer merc. Changing the email on the account seems to get it 'unstuck' and future attempts appear to work. Only thing that sucks is most of the mobs do AoE damage. Should be an easy time though. The difficulty comes in finding a safe spot to set up camp, thanks to terrible pathing and wandering mobs. I do solo leveling all the time for the challenge of it. This is a short guide addressing the need of returning players. Fun times. I strongly recommend you choose a guide from this list though as these will be the guides I will continue to roll out updates to as time goes on. I have masochistic friends who swear by it though. The undead lake is good for paladins and there are a couple of drolvargs mixed in. Talk to Marla Gaslow. These are also really nice for Rangers to headshot since they are rootable and don't summon. These levels will go by in a flash, but watch out for the spiders. This disparity increases with levels. By this point you should have gear that can hold up and healers who know what's what. Sarith, City of the Tides (94-98) Sarith is probably the best place to farm nameds ever. Discussion in 'The Veterans' Lounge' started by Smellhound, Jun 21, 2014. You can stay here until you reach level 77. A properly set up box group can do everything but the final mission easily. So much so that I don't even include information on gear until then. Pathing will get you killed. There are a few provided for you by the game, but the vast majority of the world is gonna be uncharted and you will need reliable maps. Grouping is still one of the best ways to get experience, but the mercs help you when you can't find a group. Also adding a few notes about Sarith and Resplendant Temple as I spent some serious time in them lately but really just came to my conclusions about them. 48-55 kill the mutant floaty guys, shades and crazy humans. This is due to the way parties divide up exp. WHY PLAY LIVE? Mobs run on live side so ignore it. Depending on how fast you're going this place is wonderful to 38, but tapers off to just decent after that IMO. It is SUPER useful for your entire leveling experience. The cities are a cake walk, though the wandering mobs on the walls in the second city can really mess up your day if you don't pay attention. ). I will add something in about him. Q: Mercs sound great, but I'm just coming back to the game and they sound expensive. BEST : Plane of Fire (62-68(72))(PoK>PoTranq>Plane of Fire) - Grab yourself a levitate and float your way into the first city area of Plane of Fire. BEST (90-96): Valley of Lunanyn (Guild Hall>Buy Chunk of Argathian Steel>TP to Argath, Bastion of Illdaera>Valley of Lunanyn) - I sincerely hate that this is still true, but the Valley is still hard to beat in this range mostly because of the unique way the zone is setup. I forget about that guy. Just be kind and patient. A: Yes they do! I may try again with this guide. It's the only level range I feel that you should be here to the exclusion of anywhere else. Black Reaver included. Recently, the daily adventures have been moved to Plane of Knowledge and are received from Clayton Teek. As pay to play, you really don't break for AAs, just turn on autogrant and there you go. Lots of good loot and the spider camp and kobold village are pretty easy. At 6-7 go into the middle cave and kill pumas. You get to experience every bit of content across 110 levels, hundreds of zones, and 24 expansions. Stay close to the friendly dragorn and watch out for nameds until 85. At 55-62 move to very center area of the zone and kill bigger shades and vampires. NOTE: IF THE FABLED CREATURES ARE UP, DO NOT ATTACK THE BLACK REAVER. For an AFK camp, 100 AA a day isnt too bad. Assist: Your merc will help DPS. There is a quest with the platinum efreeti armor which eventually nets you a Illusion:Specter item that is sick. I don't like them and only do them if guildmates beg me to. What i mean is if you do Field of Scale, you'll have the rank IV merc, not the III or II. The east wall outside the citadel area offers constant spawns of cockatrice and a few yeti, as well as access to the two named cockatrice. The south camp is the three rooms near the Nobles Causeway zone line. Although inadvertently getting trained is a risk youre going to take if youre afk; regardless of what xp zone youre in.