But the Wood has also known sorrow. The College of Spirits Is DnD's Most Nefarious Bardic College. Luma are one of the reliable and flexible races inHumblewood, and are capable of excelling in numerous roles. Even though vulpins come from Evasive. Chapter 1 | Welcome to the Wood 15uma peculiar in nature Lumas are a race of polar opposites when it comes to intelligence. Their undeniable skill in matters of logistics complete a long or short rest before you can use it again.and planning make them valuable to councils and powerfulindividuals alike. Your damage for an unarmed strike is 1d4 While many birdfolk rely on their prowess or intelligence piercing damage. The best cervan lean towards neutral alignments.leaders favor this approach. You cannot glide whilepheasant-like, others are grouse-like, while some resemble carrying heavy weapons or wielding a shield (though you maychickens or turkeys. Subrace. You learned from a hardened barbarianan action to make a Strength (Athletics) check against your that sometimes you have to charge into combat with no regardTravelers Trick save DC. Sometimes this presents as flexible morals, and at other drop any held items as part of your reaction to spread yourtimes it simply means they follow a personal code instead of arms). You can speak, read,and write Birdfolk and Hedge. Theyare one of the few races who truly understand that conflict is Age. Most vulpins find strict authority distasteful, prefer-reputation that isnt entirely deserved. While doing so, you continue to fall increases by 1.gently at a speed of 60 feet per round, taking no fall damagewhen you land. Your damage for an unarmed strike is 1d4of power, such as advisors or minor officials. You have proficiency in the Intimida-tion skill. When attacked by a creature you can see within 30 feet of you, you can use yourCleric Level Feature reaction to impose disadvantage on the attack roll, as shad- 1st Domain Spells, Eye of Twilight, ows envelop your form. Youcannot benefit from any Dexterity bonus to armor classwhile curled up, but you can still use shields. Withstand the searing heat of anemberbat swarm: a vortex of tiny flying creatures, each one a smouldering ember with wings! This ability states that if an attack deals over half ofthe current remainingHP of a Cervan, they can choose to activate the ability, allowing them to roll 1D12 plus their constitution modifier, then gaining that much HP. Log In Sign Up. Your unique insight allows unless we do something about it. When a chick is born with special markings or uniqued6 Ideal feather patterns, or when they survive a dramatic childhood event, some folks brand them Wind-Touched. You cant use this feature again until you have completed a long rest. While they notably are resistant to poison, the main appeal of playing a Mapach is their exclusive Scroungecraft ability. same as your Bardic Inspiration die. When you reach 5th beacon of hope, spirit guardians 14th level, the extra damage increases to 2d8. You have a swimming speed of 25 feet. 7. Cervan is a complex language with no written script. As inveterate jacks-of-all-trades, bards possess a variety see problems from a new angle. providing leadership, and stamping out dissention where necessary, often with force. Chapter 1 | Welcome to the Wood 45Feature: Supernatural Presence d6 Bond Whether or not you are truly Wind-Touched, there are 1 I am guided by a wise elder who prepares me forfolk all across Everden that believe that you have been divinely my destiny.blessed. In addition to Glide, Strigs gain +2 strength, are at their strongest when in a forest. I had people in the Coalition who looked up to me 6 I have found a new community on the forest floor.6 as a leader. Confront the terrifyingashsnakeand its deadly pyroclastic breath! Holly Conrad Twitter: @HollyConrad Twitch: @commanderholly6 ForewordPreface by leesha hannigan When approaching the art direction for Humblewood, I wanted to express that this is a worldfull of vibrant, diverse characters, living in an expansive forest with a rich and intricate history. Woodland Hunter. A seasoned fighter weave portion of your technique. Each of these races come with their own strengths and weaknesses, bringing something quite unique to any party. zillow seal beach causes tension d8 Personality Trait 6 I am one with the wind. (Stealth) checks when you attempt to hide in a forest.Woodland Survivors Languages. * You made a shady bargain with a haggard quality, you can expend one use of your Bardic Inspiration towarlock. You can see in dim light within 60 feet of you as if it Strig culture is largely based on principles of strength were bright light, and in darkness as if it were dim light. Before the Treaty, vulpin raiders CERVAN TRAITSand mapach thieves were serious threats. You can also understand Auran, though you cannot speakCORVUM TRAITS it naturally. These cervans areof purpose. Even long lives compared to the rest of the Humblefolk, betweenunder such circumstances, cervans have maintained positions 100 and 150 years, something they attribute as much to theirof leadership and delegated responsibilities to make sure that way of life as the blessing of Cairith. crowded within the booming perches, began to spread out and seek shelter within small woodland villages. Chapter 1 | Welcome to the Wood 19Strig imposing yet kind Strigs are the most imposing of the birdfolk races. Your Constitution scoreincreases by 1. Your base walking speed is 30 feet.portents of doom, and other times visions of a far Practical. Favorite Trick (2nd), Improved Tricks, Favorite Trick Travelers Tricks (4 options) At 6th level, you have gained enough mastery over one of your Travelers Tricks that you can use it whenever its needed. Ability Score Increase. Speak With Bugs. Its hard to say whether the corvums are slow your descent. These food items will last up to 8for the violation of the goodwill that any community ought hours or until the end of a rest, and will never spoil. You cannot use this ability again until you have completed a long rest. Because Auran is a dialect of Primordial, but direct language designed to communicate informationbirdfolk innately understand Aquan, Ignan, and Terran as well, quickly and effectively between multiple listeners.though not perfectly. you could target. Age. We throw dice onto surfaces made of trees whose history we are woefully clueless of. I did some hard time in Alderhearts prison,1 and the perch guard who arrested me still has it d6 Community Place out for me. Battle your way throughcaustic slimeswhose touch is a deadly acid,sticky slimesthat can suck a weapon right out of your hand, and the rareshifting slimeswhich feed on magical energies to become ever stronger. Alignment. You have advantage onStealth checks made in dim lightand darkness. You can expend one use of your 1) to the attacks damage roll. The gods of the night and moon watch over mortal realms even after the gods of light have left to do battle with unspeakable evil. Together they share the Wood and its bountiful resources. These are the stories that left a significant impression on me, that Icontinue to revisit to this day. Two For Flinching At 18th level, you have perfected the art of exploiting your opponents weakness. If an the targets wound.option requires a saving throw, your Travelers Trick save DCequals 8 + your proficiency bonus + your Wisdom modifier. For better or worse, they find themselves in a 5 I have a sibling who is not blessed, whichworld of expectations they struggle to live up to. Lumas are short-lived reaching adulthood around 20 Languages. Published on June 18, 2019. Follow Flit along his journey to deliver an important missive to the Birdfolk Council of Alderheart. add an additional 2d6 to the weapons base damage dice.Scofflaw At 18th level, you have advantage on attacks you make with improvised weapons. The birdfolk races of Humblewood are as diverse and unique as the forest itself. Players can adjustof Humblewood. You may uncurl yourself atany point during your turn. When you select this option, choosea damage-dealing spell you can cast. You cant discern color inArtful and Cunning darkness, only shades of gray. At 14th level, you have learned how to make your ward even more resilient. They arealso adept at climbing and sneaking. 5 I will prove my worth, even if it means putting myself and my friends in danger.7 I avoid showing my power at all costs. You can choose to reroll any attack,those who pass judgement. There are two main subraces of gallus: bright and Huden Gallushuden. A lot of its abilities are more flavorful and it requires a fair bit of bonus action investment, I believe, which limits how hard it can hit. Your base long jump is 30 feet, and yourbase high jump is 15 feet, with or without a running start. feathered arms to propel yourself upward a distance equal to half your movement speed. You're saying "this subclass sucks as a melee bard if you dump your melee stat." Fighters aren't great with 8 STR/DEX either. Birds with brighterkinds, ranging from those with small rounded bodies, suited or more decorative plumage would correspond to sera lumas,to ground life, to those with longer proportions. Ability Score Increase. 2 I am devoted to the wind spirits, in action and title. This is why I believe roleplaying games have had such a resurgence in the past few years, because were looking for a connection to the world around us. Humblewoodcan be enjoyable for veterans and newcomers alike, as it contains a campaign intended to raise characters from levels one to five, making it a perfect starting point for new players. Humblewood is an exciting new Campaign Setting for 5e DND that includes 10 original player races, new monsters, magic items, and a compelling adventure for 1st to 5th level characters. The night is mysterious, and conceals many unseendangers. making it a perfect starting point for new players. Art Director: Leesha Hannigan Publisher: The Deck of Many Page Count: 224 Available Formats: PDF & Print PDF (The Deck of Many) - $29.99 Print (The Deck of Many) - $79.99 In the world of Everden, on the eastern coast of a great continent, there is a vast forest nestled between . Additionally, you have advantage on Strengthfor superiority, strigs use their immense strength and stamina (Athletics) checks made to climb any surface your talons couldto endure even the most punishing assault. Much of cervan history is preserved by village elders Race determines the language your character can speak by and passed down orally through the generations as stories,default, and your background might give you access to one or songs, and sayings. The gallus have an earfor the truth, and are often capable of rooting out liesand dishonesty.GALLUS TRAITS Ability Score Increase. Tender subclasses. 1 I am incapable of action when Im at great heights.2 I have learned to not let the comments of 2 I lash out at the slightest insult. (Good) Skill Proficiencies: Athletics, Insight Tool Proficiencies: one type of Artisans Tools Self-Preservation. You are practical and level-headed, Nature. You gain proficiency in one of the following skills: Arcana, History, Nature, or Religion.Too Smart Appraising Eye. Age. You are adept at hunting at night. You have proficiency with the long- bow, short bow, and spear. Gallus value honest work, such asfarming and smithing, and share labor equally between allcommunity members. Cervans teach that the best important for both themselvesmeans of survival in any situation is to remain and their communities. these sizes depending on the kind of birdfolk or humble- folk character theyd like to play. Lumas are smaller way, allowing them to see possibilities others cannot.than most birdfolk, and resemble either doves or pigeons.Many have ruffs of feathers that shine with unique iridescent These inherent talents, sometimes dismissed as luck, can becolors, something which can be seen as either alluring or improved upon with training and study. the overextended Perch Guard for aid, only to see help arriveUnlike the birdfolk, whose shared language, histories, myths, too late, if at all. Skip to main content. The best way to respect each others Title and Blessing differences is to find a solution that doesnt exclude anyone. If we pay attention to them, we can understand them, save them, live with them, and honor them. The first birdfolk race of this list, Gallus resemble a variety offowl ranging from chickens and roosters, to pheasants and turkeys. Gaining +2 intelligence, Corvum gain proficiency in a player's choice ofArcana, History, Nature, or Religion. Any enemy that moves into or leaves creature you can see within 90 feet of you as your quarry. Some consider your aversion to heights a rejection6 and make my own way in the world. to living plants. Age. 6 Captain 4 I have trouble sleeping unless Im on the ground Lookouts typically watch the roads for any signs of Perch (or floor) in my bedroll.Guard patrols, signalling the team to bail if a heist looks toorisky. You may only use this feature once per round.42 Chapter 1 | Welcome to the WoodNew Backgrounds what motivates you? Hedge The standard languages listed below are part of common Hedge is a language meant to be spoken softly. These replace any previous temporary hit points.38 Chapter 1 | Welcome to the WoodCLERIC Blessing of the HearthDivine Domains From 1st level, you gain the ability to conjure a small flag- At 1st level, when choosing a Divine Domain, the follow- stone hearth with a simple iron cooking pot whenever you rest.ing options are available: The Community Domain, and the This hearth helps warm you and your companions, and can beNight Domain. Found Errors? They are a salt-of-the-earth sort of folk who believe in justice, the value of hardwork, and the importance of respecting others. Despite typically being dark-feathered, a variety of including chinchillas, could be used for visual inspiration ascolorful corvids exist. Your Charisma score increases by 2. It is a politetake the time to learn. Whenever you take the attack action against an opponent you have successfully misdirected this turn, or an opponent that is afflicted by a condition, you may make one additional attack against that opponent. Tool Proficiencies: Disguise Kit, one type of Gaming Setor Musical Instrument Feature: Bandit Routes Equipment: a knife, a cooking pot, a winter blanket, anobject you received as your cut from a successful robbery, a set As someone who once assisted in countless highwayof common clothes, and a pouch containing 10 gp robberies, you are familiar with the roads of the Wood and escape paths used by bandits. When falling you can use yourof villainous, and they are regularly cast as the antagonists of reaction to spread your arms, stiffen your wing feathers, andany given situation. You cannot glide whilebelieve crucial for survival in the Wood. An ally must be within 60 feet gency triage. Each one is associated with a different class, and those Bind the Wound. Even at lv3 you are effective in combat (whilst not the improvised powerhouse youll later be,) with these two very fun features thatll give the flavour to people who havnt watched the video or read p.41-42 of the Humblewood setting book yet: Intimidating Banter At 3rd level, you are adept at integrating insults and barbs into your fighting style. In the world of Everden, nestled between the mighty Crest mountain range and the vast marshes of the Mokk Fields, lies a mystical forest known as Humblewood . Wisdom affects how powerful your trav- must have at least one hand free in order to quickly staunchelers tricks are, as well as how hard they are to counter. This knack poison and resistance against poison damage.for creating functional or useful items out of debris, junk, Scroungecraft. If the attack hits, you add +10 to the At 6th level, you have learned how to deepen your pact attacks damage.with the warlock you once met. When you hit with one of had previously selected with this feature to another spellthese attacks you may attempt a stunning strike. If your path is ever blocked by an obstacle that but think of a way to steal it. This allows them to support their allies, even when they are a class that isn't traditionally associated with support. Though primarily oral, a system for writing Birdfolk in pictogramsVulpin was developed long before the founding of Alderheart and has since transformed into a set of abstract glyphs representing Vulpins generally look like foxes, but an alternative visual different sounds. Languages. Strigs are normally good aligned, having astrong sense of fair play as well as a tendency to see the best inothers. ll You ignore difficult terrain. Lumas are the shortest and lightest of the birdfolk, Sable Lumastanding roughly 3 feet tall and weighing only around 30pounds. This innate bond with nature may alienate you from cityin your close-knit community has taught you how to inspire life, but you will always have a home within the more remoteothers and rally folks to a common cause. push your offense even further. They livecontain the odd family of jerbeen, or a few lone hedges. 3 I believe in nature and goodness.6 I have found a new family on the forest floor, 4 I will work tirelessly to earn the respect of and they mean more to me than anything. While they resemble animals. Survivor. Jerbeens can be found ina variety of places across the Wood, usually forming their owncommunities within birdfolk perches and humblefolk villages.Seldom do they live alone. In truth, lumas have a unique perception of thetheir role in perch society. 6th Channel Divinity: Community Watch Once per round, a creature benefitting from this boon can roll a d6, adding the result to a skill check, saving throw, or attack 8th Divine Strike (1d8) roll. They make mighty reasonably grip.warriors, and whether defending their perch or braving theWood itself, strigs never shy away from a fight. Preview (PDF) Freebies New in Stock . during combat (as there aren't existing rules so being able to use a different ability score doesn't mean a lot without asking the DM). tional distance up to your movement speed. They can reach a respectable old age by bird-folk standards, living around 80 years. Infamy At 15th level, your reputation precedes you, making it easy for you to strike fear into the hearts of anyone foolish enough to oppose you. What matters isnt whether or not my5 powers are genuine, but what advantages I can reap because of that belief. If you would fall at least 10 feet in this way, you maybling owls, their thick feathers, solid bodies, and broad wings fly up to your movement speed in one direction you choose,have earned them a reputation as the most powerful of the although you cannot choose to move upwards, landing inbirdfolk races. You have a set of large, strong antlers thatcan be used to make devastating charge attacks. The weapon must have the two-handed or versatile property for you to gain this benefit.ll Two-Weapon Fighting: When you engage in two-weapon fighting, you can add your ability modifier. Your base walking speed increases to 35 feet. You have advantage onDexterity (Stealth) checks made in dimlight or darkness. Team Tactics. 4 Runner 2 I often crack jokes to lighten the mood. In proportion to the rest of their body,a jerbeens legs are long and powerful. If you roll initiative and have no uses of Bardic Inspiration remaining, you regain one use of it. They also favorserious conflict does arise, hedges who feel they have been truly neutral alignments, as hedges have a great respect for theand deeply wronged can close themselves off from the rest of balance of nature.their society, sometimes resulting in splits in a community. 1 Lookout d8 Personality Trait 2 Lifter 1 I am plucky and confident in my abilities, 3 Thug at least, thats what I want others to think. Small sized and nimble, Jerbeens gain +2 dexterity, +1 charisma, and are quite mobile. Chapter 1 | Welcome to the Wood 47New Spells mystically mystifyingThe following spell lists show which spells can be cast by characters of each class.BARD SPELLS RANGER SPELLSCantrips (o Level) 1st LevelGust Barrier Elevated Sight Spiny Shield4th Level 2nd LevelShape Plants Ambush PreyCLERIC SPELLS 3rd Level1st Level Feathered ReachElevated Sight Globe of Twilight3rd Level SORCERER SPELLSInvoke the Amaranthine Cantrips (o Level)4th Level Gust BarrierShape Plants 1st LevelStellar Bodies Spiny ShieldDRUID SPELLS 4th LevelCantrips (o Level) Stellar BodiesGust Barrier WARLOCK SPELLS1st Level 1st LevelElevated SightSpiny Shield Elevated SightVeil of Dusk Veil of Dusk3rd Level 3rd LevelFeathered Reach Globe of TwilightGlobe of Twilight WIZARD SPELLS4th Level Cantrips (o Level)Shape PlantsStellar Bodies Gust BarrierPALADIN SPELLS 1st Level3rd Level Elevated Sight Spiny ShieldInvoke the Amaranthine 4th Level Stellar Bodies48 Chapter 1 | Welcome to the Wood, The words you are searching are inside this book. Even though you cant wear armor, you can stillbenefit from the armor class bonus provided by shields solong as you are proficient with them. You cant discern color in darkness, only shades of gray.Canny Craftspeople Mapachs are most comfortable under the cloak of night. One of the reasons cervans form such close-knit communi-ties is a mistrust of outsiders. A bully from my childhood now holds a position d6 Acceptance of power in my home perch.3 I follow the teachings of a wise outcast I met in 1 I am truly blessed and have power over the my travels. Additionally, a Luma immediately gains access to any any cantrip from the Sorcerer spell list, allowing a character to gain a synergistic spell they may not have previously had access to. At 15th level, the damage dealt by your blindside increases to 7d6. Maybe they'll have a story of their own to tell you, too. All the latest gaming news, game reviews and trailers. Chapter 1 | Welcome to the Wood 21Cervan enlightened leaders Cervans are a versatile deer-like folk who make their A cervan whose Sight has been triggered is encouraged tohomes in small, intimate villages throughout Humblewood. Boxing Lessons. Connected to nature, I speak for the wind and divine its will for others. Only the truly foolhardy among them are taken in by Darkvision. It is quite commonfor hedges to have a variety of animal friends who sharetheir home. 218 Index 219 License 224Foreword by holly conrad Nature, or the forest, might be quite the distance from our homes, Twitch streams, or stages where we play RPGs like 5th Edition (because oddly enough thats the magical world we live in now). Your base walking speed is 25 feet.wounds run deep with hedges.One With the Forest Gifted with a unique connection to the Great Rhythm,hedges are tied into the natural world in a fashion similar tothe connection possessed by some gallus. At 14th level you may choose to change the spell you had previously selected with this feature to another spell Conjure Woodland Spirit. They even gain the ability to help their allies as a bonus action! Face craggy skinnedmountain lionswhose roar can summon rockslides, hunt the deadlyforest prowlersin their woodland lair, and tangle with the giantsea monster(art coming soon!) Items crafted in sucha way will function exactly as a normal versionof the item, and if you have proficiency in thetools used to craft them, they can even lookprofessionally-crafted. Your base walking speed is 30 feet.ings. Strigs are muscular, imposing folk ranging from 4to over 5 feet tall and weighing around 110 pounds. them particularly vulnerable.BANDIT DEFECTOR Hustlers are inveterate con-artists. * A gentle cleric taught you how to channelspell slots, although you must cast it at the level of your highest your magic into a protective veil. A creature blinded in this way gets a such thing as a bad win.new saving throw at the end of each of its turns to remove theeffect. Your sizeis Medium. (2d4) lb.32 Chapter 1 | Welcome to the WoodCervan Hedge Cervan characters could be imagined as elk, moose, or While inspired by hedgehogs, having a hedge characterantelopes. Great seen fight. You can also understand Auran, though youcannot speak it naturally. You gain the following benefits:ing benefits: ll Increase your Dexterity score by 1ll When you are asked to make a saving throw, you may ll Reduce the damage die for fall damage from a d6 to a d4. Your Dexterity scoreincreases by 1. These birds were smart, funny, and ignored by almost every animal shelter you took them to. (Good) their feathers. Songbird. Opportunity attacks made against youare rolled with disadvantage.Pronghorn Cervan As a pronghorn cervan, you were bornlarger and stronger than others in thecommunity and found yourself laden withexpectations from a very young age. Patient. Bykind of great bureaucracy, but as sacred traditions passed from spending 10 minutes, you may create a number of delicious,generation to generation. By spending an action and giving words of Nature skill.advice or encouragement, you can inspire an ally who is able Seedspeech. Quickly integrates your content into compendiums and import your characters from D&DBeyond (and sync their status back at the end of your game!) They are also inveterate opportunists. ll You do not fall prone after taking falling damage. (Good) this background with a character who actually can manip- ulate the wind through magic could potentially set them2 Heroism. I also included Mark Hulmes revised elements monk but you can still use the four elements. You have proficiency with improvised weapons, and treat any improvised weapon you handle as if it has the finesse quality. Known among cervans as The Sight, and like to spend their time learning usefulthis phenomenon is elusive, and out of the control skills for life in their woodland villages. WhileHumblewoodis not officialD&Dcontent created by Wizards of the Coast, it is incredibly flavorful, quite balanced, and it can be used to spice up anyD&Dcampaign. Because ofthis they favor lawful alignments. takes a bonus action to use unless otherwise specified.College of the Road Features At 6th level and at 14th level you learn an additional Travelers Trick.Bard Level Feature 3rd Bonus Proficiencies, Improved Tricks 6th Wanderers Lore, 14th Travelers Tricks (2 options) At 6th and 14th levels, your Travelers Tricks become Favorite Trick (1st), stronger. (Good) firmly planted on the soil. You can use it in conjunction withamong families and friends. Cervans like to antlers or buds visible on their heads, only rarely is a cervanpursue skills independently in order to give themselves a sense born who can grow a full set of antlers.
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