Because of this, it may prove to be a daunting task, and new players may feel unsure which should they pick or which is the best. Waste of one point. Just watch life and living and read books for the first week to level cooking. Cigarettes are easy to find, and i think smoking every so often adds a neat little bit of immersion. Will the withdraw symptoms cease after awhile? As far as I know it's not like 10-100 times per second or anything like that. https://discord.gg/theindiestone, Press J to jump to the feed. Allows you to detect zombies behind you at a greater distance. Because of this, it's an easy +2 point that can go towards a decent positive trait. Ranking All Negative Traits in Project Zomboid (SOTO Edition) Kokoplays MB 45.3K subscribers Subscribe 5.1K views 2 months ago I'm ranking all negative traits from Simple Overhaul mod. Because of this, it's an easy +4 points that can be used to get an extra positive trait. Tomatoes do have a reason to be grown in that they can be used in mouse traps (IDK why), however they're still bad because the plants grow too few tomatoes and take too long to grow in comparison to cabbage. I always like to see how other peoples play styles since the game is so customizable. 22. r/projectzomboid. I'm definitely not confident or patient enough to play that character yet, though! Generally high-fat foods are going to be easy to find. For more information, please see our Because of this, we would recommend giving it a try as it can easily help you get a high-cost positive trait. Find the official Discord here: https://discord.gg/theindiestone, Press J to jump to the feed. Description: Stress and unhappiness decrease after smoking tobacco. You gain a form of 'Brave' after surviving long enough. Positive traits in Project Zomboid give players a specific advantage. 2 Skills boosted, but there are probably more useful perks you can take. Even if I dont want a huge disadvantage at the start of the game I usually grab this perk. Becomes a less of an issue with fast learner, but having high levels in weapon skills is essential for combat. I replace hemophobic with claustrophobic, there are a few tricks that make it not a big deal. It's only useful to save time and hence make the game slightly less boring. /*# sourceMappingURL=https://www.redditstatic.com/desktop2x/chunkCSS/IdCard.ea0ac1df4e6491a16d39_.css.map*/._2JU2WQDzn5pAlpxqChbxr7{height:16px;margin-right:8px;width:16px}._3E45je-29yDjfFqFcLCXyH{margin-top:16px}._13YtS_rCnVZG1ns2xaCalg{font-family:Noto Sans,Arial,sans-serif;font-size:14px;font-weight:400;line-height:18px;display:-ms-flexbox;display:flex}._1m5fPZN4q3vKVg9SgU43u2{margin-top:12px}._17A-IdW3j1_fI_pN-8tMV-{display:inline-block;margin-bottom:8px;margin-right:5px}._5MIPBF8A9vXwwXFumpGqY{border-radius:20px;font-size:12px;font-weight:500;letter-spacing:0;line-height:16px;padding:3px 10px;text-transform:none}._5MIPBF8A9vXwwXFumpGqY:focus{outline:unset} Not bad per se, just not worth the points. Fit/Stout are a waste of points because the huge bonuses trigger at 9+ so you're paying 6 pts for very marginal benefits and to top it all off 7 strength is actually possible to grind out via exercise without hating yourself, especially if you already start with 5 base. 25% slower xp gain with weapons. Press question mark to learn the rest of the keyboard shortcuts. Faster speed saves time. Considering that cabbages are the main/only good crop to grow you need few squares of land to grow cabbage, and if you're farming is high it just means you need to plant slightly less crops, which already doesn't take up much space. One decent trait for getting a couple of points back is of course slow reader. Most persist. Panic while performing first aid isnt really an issue. Of course, some are rendered irrelevant by the extreme end game: Slow reader is not . It doesn't really change anything as reading in Project Zomboid is already slow at normal speed. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Even with prone to illness and prolonged periods of being soaking wet I've never caught a cold. Some people don't care though hence why in the middle at 3/5. Consider stout and fit if you don't have the points. In order to start playing, your points must have a total of 0. I also guess I value stealth over survival more than you do lol, I do agree tho there are some things I didn't consider, like with organised. The character will not spawn until "Points to Spend" is higher than a negative number or equal to zero. I tested it and i dont think organized applies to the player's inventory. Under the hood . Don't bother. Just carry 2 filled bottles around with you and you wont notice this trait. Lastly, the bonus that thick skin provides is so negligible that its not worth the points. Underweight has a similar penalty, it makes your attacks deal less damage. The ones that can be remedied are, from the top of my head: Very Underweight, Underweight, Overweight, Obese - all weight ones can be managed through nutrition intake, Out of shape, unfit - by training fitness. Or just don't go outside in the wet and cold? Because of this I'd personally put it at 2, but I won't dispute a 3 too much simply because for whatever reason other people somehow find it to be useful. Starting the list off with one of my favorite negative perks it is time to talk about high thirst. This increases how far you can "see" behind your character and is enough of a buff that you can fast-forward and still react to zombies that attack from behind. The annoyance and extra time of Hemophobic would put it at 3/5 in my opinion. the new exercise system introduced into the Build 41 version of the game, 10 best traits to take in Project Zomboid, How to Forage in Project Zomboid Build 41.60 (Search Mode), How to Stitch Wounds in Project Zomboid Build 41. I wouldn't say its a must have, but if you have 6 points to spare its worth considering. I'd put Dextrous at 3. Description - Increases reading speed and takes less time for books. More annoying than anything. First aid is useless. New comments cannot be posted and votes cannot be cast. I'll pose this question to you all so that a list may be compiled: what are all the negative traits that can go away with time? Only downside is sometimes you have nothing to do in a day, leaving your character to get bored and depressed, but thats what sleeping pills and exercise are for. Very useful for finding Axes and Sledgehammers. However, there are a ton ofboth positive and negative traits to choose from. You can really live without this one, 6 points is costly too. I really dislike playing with this perk, but it isnt entirely detrimental. Ranking All Negative Traits in Project Zomboid Kokoplays MB 53K subscribers Join Subscribe 12K Save 512K views 1 year ago #ProjectZomboid #Build41 I'm ranking all negative traits in. Impacts combat a lot less than you'd think, especially since your character panics no matter what when they see a horde early-game. Handy - little carpentry boost, considering additional construction health there won't be random hordes of zombies coming to your base late into the game, so no real need for more durable constructions in SP. The only real issue would be sleeping but you can just choose a base with a big enough room to place a bed in. I figured you guys would appreciate it. If you want to fish to survive this is a must have for the 75% XP boost, if not don't take the perk lol. Feeble and Weak: 3/5 strength is much easier to level than Fitness, and is also less important. I can recommend using agorophobic and Adreneline junkie so you run much faster while outside at the trade for being panicked. -1 fitness, Description: Reduced running speed, low endurance and prone to injury. Detrimental. if(typeof ez_ad_units!='undefined'){ez_ad_units.push([[336,280],'setreadygame_com-leader-1','ezslot_15',114,'0','0'])};__ez_fad_position('div-gpt-ad-setreadygame_com-leader-1-0'); Along with this you have the option to pick up the positive trait known as Brave. Pacifist + fast learner combo is broken. ._12xlue8dQ1odPw1J81FIGQ{display:inline-block;vertical-align:middle} There really isnt a best build for the game. It's a metagame thing; really 5/5 because the point of a game is to be enjoyable, not literally waste your time doing literally nothing. Traits are positive and negative bonuses that you can apply to your character in Project Zomboid. S-Tier. .FIYolDqalszTnjjNfThfT{max-width:256px;white-space:normal;text-align:center} You can test this all out using the debug mode of PZ. Underweight - 6 points. Here is some of the best negative traits in Project Zomboid. However, if you go a while without smoking, you will become unhappy until you reach the point of depression. Traits are divided up into positive traits that cost points to have, and negative traits that give you points to spend. Negative traits give you points back, which you'll need if your occupation puts you in the negative. If you're hurt, just bandage it up and wait, first aid does very little to help you. Take with outdoorsman to negate most of the negative effects and gain 2 free points. Probably bugged in the current patch but right now testing has found it to literally have no effect on anything. Every traits related to weight and fitness/strenght can evolve/go away. Makes driving while towing, or driving already slow/heavy vehicles (especially modded ones) a nightmare.This perk probably wont get you killed, but i fucking hate playing with it. Along the same lines as thin-skinned Hemophobic is another great trait for those that are pretty good at avoiding combat. Expensive for what it is, but it gives cars extra storage space which is occasionally very useful. I'll start with the ones I've been able to determine: Feeble Obese Out of Shape Overweight Poor eyesight . Many people don't care about the lost time; at least for single player. Pacifist. Some additional thoughts from me: Speed demon has an unlisted downside of making your engine rev WAY faster, and since engine noise is based on RPM this means that cars are WAY louder. Why the hell did i think writing this was a good idea this took like an hour fuck AAAAAAAAAAAAAAAA. Otherwise, 5 free points. It's entirely unnecessary. That being said, Ill usually take it if I can. When choosing traits for a character, remember any skill (other than fitness and strength gets a permanent XP bonus (1- 75% 2- 100% 3+ 125% to that skill, as well as extra level(s.)). Ideally paired with fire officer so you can pick underweight and still keep athletic. I'll pose this question to you all so that a list may be compiled: what are all the negative traits that can go away with time? Only reason it's not 4 is because it's not required. Avoid this like the plague. Although the description of the negative trait says it decreases theplayer's vision, It appears not to affect the character in any noticeable way. I'll start with the ones I've been able to determine: Feeble Obese Out of Shape Overweight Poor eyesight .