For some mission types, there are modifiers improving their effectiveness which are also called "mission efficiency": Air Superiority Mission Efficiency, Interception Mission Efficiency, Air Support Mission Efficiency, and Naval Mission Efficiency. It may be advisable to put air wings on standby during such conditions. A general can reduce the damage received with the "Damage Reduction Against CAS" modifier (Camouflage expert provides 50%). I usually forgo strat bombing for that reason, but I haven't played an MP game, so maybe it's more valuable there than in SP. When in a stalemate, but you have superiority in the air, logistics strike will cripple enemy supply. Mission efficiency of an air wing is shown in the air base view window, that is shown if you click the airfield in which the air wing is stationed. Press J to jump to the feed. Especially if the attack on the region is being carried out by a. Oh, and you have to wait. The excess intel will begin to tick down, and only when it falls below the effective cap will the player begin to lose effective intel against that nation. Drops supply from the air to units without supply, preventing attrition to your units. This means that in some parts of the Pacific planes will only fly one sortie during the day, which can really hurt carriers depending on where you engage. Single player no, multi yes. Once an enemy fleet is discovered, a randomly assigned ratio of planes to fleet frontage is determined. Taking the country after that was a breeze. The rate of minelaying depends upon both the quantity and type of plane which make up part of the air wings assigned to a region. Espaol - Latinoamrica (Spanish - Latin America), https://hoi4.paradoxwikis.com/Combat_tactics, https://hoi4.paradoxwikis.com/Attrition_and_accidents, https://hoi4.paradoxwikis.com/Land_battle, https://github.com/Vezachs/hoi4-combat-guide/blob/main/combatwidth.py, https://trinket.io/embed/python3/a5bd54189b, https://www.codabrainy.com/en/python-compiler/, https://forum.paradoxplaza.com/forum/threads/hoi4v-1-10-8-province-summary-spreadsheet.1496152/. They may get targeted by naval anti-air. Are strategic bombers worth building? A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. The attacks are resolved as between land units, but they ignore defense, hardness and armor. An air wing may be created only if there are sufficient planes and service manpower available. 50% more aircraft are involved in a port strike if you have the first "Base Strike" naval doctrine). Available for: Fighter, Heavy Fighter, Jet Fighter. The bonus has a base value of +25%[3], scaled linearly by the number of planes actually in the battle compared to the maximum possible. VS the AI, TAC is very niche, sometimes useful in vast airspace but entirely pointless in the west because the question of range is never asked. Similar to air superiority, but does not engage enemy fighters and stays on the ground if no enemy bombers are active. Excess breakthrough is useless, but luckily breakthrough is a cheap stat. This means they can perform CAS missions against targets CAS aircraft can't reach, which is particularly useful in areas without lots of airbases, like Africa or Asia. These quicker, more powerful albeit more expensive fighters and bombers act as a late-game bridge between World War Two-era and modern military aircraft for those nations that were dedicated to aeronautics research. This page was last edited on 8 January 2023, at 00:10. Each type of aircraft built upon light airframes also has a carrier variant that can be researched. Damage will reduce the capacity the base can hold until repaired. The range also means they can easily be assigned to air missions in different regions without having to move to another airbase. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Press J to jump to the feed. See, PDXCON That makes a lot of sense, that they make the enemy air force less effective then start taking out production and supply. There is also a Reorganize option that allows greater control over moving planes between two or more wings of the same type. Bomb their airbases until they've no room to fly from. They improve the following stats of aircraft executing the respective mission type[1]: Escort Efficiency belongs to the same family of modifiers but has no effect. the infantry category). Heavy fighters' larger range also means that they can be used to defend a larger area. That will allow them to redeploy wings with up to 200 planes to be located within the region. The supply given by this is used to make up supply deficits in the assigned strategic region, meaning that only units that don't receive sufficient supplies from normal sources will receive air supply. Press question mark to learn the rest of the keyboard shortcuts. Jump to navigation Jump to search. Use the attrition graph to determine how much reliability your variant equipment needs. Moving to an allied or enemy province in bad weather or bad terrain. Bombs enemy ships. But this may only work if their air bases are already close to full capacity. Each plane assigned to the attack rolls to hit a target. Trying to get air superiority over the UK but can't beat their vast numbers of aircraft? This detection percentage is modified by other variables. TACs are great for their versatility. If no units have a supply deficit in the region, the mission doesn't do anything, but the planes will still consume fuel and possibly get shot down. The aircraft are divided into three different types of airframes: light, medium, and heavy, as well as their jet counterparts. For example, with 60% air superiority the enemy will suffer a 7% penalty to . Strategic Bombers attack enemy buildings and infrastructure, starving them of precious industry. These variants are able to launch from and land on aircraft carriers. In this section, well list the most-used types. 3. Doctrines can increase this penalty by multiplying the final air support penalty by 1 + the bonus from doctrine (ex. New comments cannot be posted and votes cannot be cast. They can perform Close Air Support, Strategic Bombing, Naval Strike, and Port Strike air missions. It still gives +20% strat bombing compared to day bombing's +30%, which isn't that much less if you factor in the additional +20% from the final doctrine tech (so you're looking at +40% vs. +50%), while also giving you a -50% modifier to strat bombing during the night which should result in overall higher damage when bombing full-time (and especially when only bombing during the night, obviously). This. And this is actually helped by them having a huge air force, because the AI never disbands air wings. Strats can completely cripple the enemy, but requires a lot of IC. Scout plane: Provides intel on enemy troop compositions. Each plane can give up to 0.2 supplies, meaning a full wing of 100 can give 20 supply. urban environments, across rivers, forts, etc. Valve Corporation. Deals damage to enemy divisions on the ground. That's actually what the US and Britain did prior to D-Day. The air support bonus can be observed in the tooltips that appear when you hover over icons for land units stats shown in the battle display. What I do is I take over Newfoundland, set up a level 10 airport and spam fighters to gain near 100% air superiority. Given enough air support, even basic infantry can push through enemy lines. Air superiority. Thus, there is no need to match CAS wing size with combat widths. ac valhalla asgard choices thor tyr or freyja, 25 Febbraio 2023 , 25 Febbraio 2023 Or if you just love roleplaying with night bombings then yes!!! So having more support arty by having smaller divisions, boosted by SF (right) would be good. Strategic bombers can be fought in the air by fighters. @jellestuifzand Good idea, I'll do that later! Scout Planes perform aerial scouting and intel gathering. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. 1 reply 0 retweets 3 likes. tacticals & modded aircraft. 20% is from air recon (scout planes) and 10% is because of their fascist ideology. Aim for 30 ORG or higher when designing your tank divisions. Some missions will always fly. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. Using carrier fleets might also be very useful if the region has a coast where the player can (safely) anchor the fleet. supposedly this was fixed in v1.9.1 in an. Too little offensive power is bad, but too low Org/HP is also bad. Lets talk about strat bombers and whether they are good now. You don't build them because they're the best at what they do, you build them because they're cheaper and easier than building CAS+NAV+STRAT bombers. Retweet. The 'max Speed' is just the base speed of a division; when travelling, this number is typically lower due to various modifiers. Make sure your tanks have at least 80% reliability, preferably 90%. Massed naval bombers will annihilate anything small that doesn't have sufficient air cover, and synergize really, really well with radar. In this guide, youll be shown what division templates are best, supported by actual calculations. Als. New comments cannot be posted and votes cannot be cast. Each air wing's air power is its number of planes, multiplied by the superiority power above and its mission efficiency. Bombing the enemy airports will cripple their airforce, and if you go for their civilian industry, they won't be able to repair them. Then invaded, and send in CAS. Scout planes can only contribute up to 20-30% of intel in a given area. The number of airplanes involved in a port strike is increased by the port strike value (e.g. if you're only doing one sortie at night, then you're going from ((100% + 100% + 10%) / 3) = .7 to ((100% + 100% + 55%) / 3) * 120% = 1.02, a 45.7% overall increase in output. Wings with this mission provide supply to assigned ground troops if land-based supply is insufficient. Heavy fighter: These typically have more range and damage than fighters. Information, Frequently Asked Each type of an air wing has a defined air superiority power value that describes how effective it is in domination of the sky (see table below). Hearts of Iron 4 1.12.6 patch notes reinforce HoI4 War Effort. They can attack enemy convoys carrying troops. Note that in the same way as naval bombers are better at killing ships than tactical bombers fighters are better at killing fighters than heavy fighters; the difference is primarily range. They can perform Air Superiority and Interception air missions. When it does, it can shoot down a fraction of attacking planes up to 0.5%[11] (air attack). Support companies are typically very cheap and provide strong bonuses to your divisions. It can be useful if your competing with the AI for war score as bombing gives a lot of it. Yeah. on Paradox technology, Legal common/modifiers/00_static_modifiers.txt night = { air_bombing_targetting = -0.5 } should mean aircraft don't hit the target. All trademarks are property of their respective owners in the US and other countries. This means it's mostly in the realm of Majors or huge minors like China or Raj. Information, Frequently Asked An ace can generate on a wing if it does not already have an alive ace, under two circumstances: In the first case, ace generation is only considered in 1%[10] of cases. i thing having larger, more homogenous datasets to allow for the variance to balance out, so we can more clearly see the expectation would be helpful. Most missions are conditional, in that planes will only fly if there is a known target at the time a wing mission is being chosen. Tactical bombers have more versatility and can be just as deadly as Strat bombers to infrastructure provided you have enough of them. At the same time I will be talking a bit about the historical development of the strategic bomber concept.The other part of the series is a Let's Play of \"War in the West\", where we explore target selection and the findings of the Untied States Strategic Bombing Survey. Reply. Hearts of Iron 4 MP in a nutshell(Hearts of iron 4 multiplayer)Too many bombers.Go check out: https://www.twitch.tv/unhistoricalEpisode 186Mods: Spot opti . Averaged over a long time, they will shoot down planes every time they are attacked. A division consists of 5 combat regiments and 5 support companies. ), and due to night penalty, I have always thought that the air force performs better if they do all of them during the day rather than at night. Set all field marshals to 'supply by truck' (3 trucks icon): this increases the supply range of supply hubs dramatically for all units under that field marshal. This is a community maintained wiki. In my experience they're a bit pointless. hoi4 isn't an easy game, people opt to play it . It might even be worthwhile if the player captures a state without an air base to build their own level 1 base there as quickly as possible. This is a community maintained wiki. I have been wondering, wouldnt the efficiency of small vs big divisions heavily depend on your doctrine and support companies? In HOI3 you could decide whether to target factories, air bases, infrastructure, ports, etc. An air wing can support any land combat in provinces within its range. Bomb the infrastructure behind German lines. Honestly, I want those factories when I conquer the territory, and I have no interest in having to repair them when I do. Well, the main problem isn't that they're bad at what they do, but that you rarely need them. Trains your pilots, increasing the stats of the planes in the air wing, at the cost of some accident losses and fuel usage. Press question mark to learn the rest of the keyboard shortcuts. Available for: CAS, Tactical Bomber, Jet Tactical Bomber. Up to -35% defense/breakthrough to enemy divisions. They said they have fixed this for the 1.4 update but it should still play a large role. No point in destroying factories if they only get shot down and your troops cant push. It is VERY effective, but numbers play a big part. Design tip: maximize soft attack and breakthrough. The technology, Aerial Minesweeping, must be researched before aircraft will become capable of detecting and neutralizing enemy naval mines. i think having 3 months of day vs 3 months of night might display results more clearly than the test you did in the prior post you linked. Strategic Bombers can be capable of large damage to your opponents economy if used well, but cost a lot to produce. With the new update (DLC?) If no missions are assigned, air wings will remain idle in their air bases. They are still devastating in multiplayer once you get enough of them. Hi, let me introduce myself! military factories. After multiple request ive made a how to strat bomb in hoi4 tutorial, mostly as germany and england uk im showing how to use and counter strategic bombers in. Some of them I'm sure they get from America but in the last patch they tweaked the AI so that it builds more fighters. With 48 CAS present, the bonus would be +22.2%. . Btw the current war score from strat bombing is completely broken and overpowered. Players carrying out strategic bombing should note: Players subject to strategic bombing can respond in several ways: Players can assess the impact of their bombing and their defenses in the region's air combat screen (number of buildings bombed, percentage of bombers disrupted). Try to capture an enemy air base as quickly as possible, so that the player can redeploy some fighters and CAS there. The first mission with a valid condition is the only mission flown by that air wing during that mission opportunity. Intel advantage + air superiority can go from 25% to 40% bonus. Air bases can be damaged by strategic bombing missions . A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. The air superiority mission doubles as escort mission, protecting bombers operating in the region by reducing disruption from enemy fighters. For example, in the earlier example with a maximum of 54 CAS, if 27 planes were in the battle, the attack bonus would be +12.5% (27 / 54 * 25%). Some people mention building bombers, others say they never do, and I can't seem to find a good way to see the effectiveness in game. Breakthrough only needs to be as high as enemy soft attack (per combat width). This mission is equivalent to the naval strike mission, but with increased effectiveness and losses. The resulting damage values against organization and strength are scaled by 0.04[4][5] instead of 0.053[6] organization and 0.05[7] strength as in land combat between divisions. open.spotify. It's a bit of a niche area. It's a harrowing death spiral. It is possible to change the size of an existing air wing by clicking on an air base, then clicking on the top number on the left-hand side of the air wing's row. Air superiority also inflicts a penalty to enemy movement. The player might: from game file \Hearts of Iron IV\common\buildings\00_buildings.txt, define ACE_EARN_CHANCE_PLANES_MULT = 0.005, ACE_EARN_CHANCE_BASE + (HP * ACE_EARN_CHANCE_PLANES_MULT * 0.1), Defines NBuildings AIRBASE_CAPACITY_MULT = 200, Defines NBuildings ANTI_AIR_SUPERIORITY_MULT = 5.0, Defines NNavy DETECTION_CHANCE_MULT_AIR_SUPERIORITY_BONUS = 0.25, Defines NNavy ENEMY_AIR_SUPERIORITY_IMPACT = -1, Defines NAir PORT_STRIKE_ENEMY_SUPERIORITY_LIMIT = 0.3, Defines NAir STRATEGIC_BOMBER_NUKE_AIR_SUPERIORITY = 0.75, Defines NCountry PARADROP_AIR_SUPERIORITY_RATIO = 0.7, https://hoi4.paradoxwikis.com/index.php?title=Air_warfare&oldid=58447, Play meanwhile if you just take the right side you're only getting a 30% bonus. you can target certain structures with your strategic bombers. What does it affect ? Air superiority is provided by planes actively performing their mission and depends on their type as well. The situation is quite different if naval strikes are combined with an attack by warships (including submarines). Enabling pilot exercises will disable all other missions. i was responding to that second part. How do you manage the wings of them, I feel ive had the best luck with stacks of 50 as there is no real feedback except that crappy line graph I have no real idea what im doing with wing size. A logistics strike mission is an air attack against enemy trucks, trains and railways. All rights reserved. Heavy fighters have a long range and powerful weapons. Dropping a nuke is done from the Default Map view. Close air support mission [ edit | edit source] Available for: CAS, Tactical Bomber, Jet Tactical Bomber. The enemy side's average division air attack is . Press question mark to learn the rest of the keyboard shortcuts. CAS deals damage directly to enemy divisions in combat. Interactive corporate website, Lidiya 'White Rose of Stalingrad' Litvyak, a port strike cannot be performed unless the enemy has less than 30% air superiority, a nuke cannot be dropped with a Strategic Bomber or Jet Strategic Bomber unless you have at least 75% air superiority, paratroopers cannot be dropped unless you have at least 70% air superiority, bombers deal more points of damage to a ship than they lose in the attack. Carefully consider the opportunity cost of committing many factories to a strategic bombing campaign. In the . Strategic Bomber II 1940 170 days Strategic Bomber I Bombing has proven effective at reducing the enemy's capacity to wage war. Strategic bombing is the act of damaging enemy buildings, industry, and infrastructure via planes designed to drop bombs. Fighters are fast and nimble and can do many jobs. Example: The enemy side of a battle has four divisions with 1936 support anti-air battalions (15.2 air attack) and four divisions without any anti-air. For the King of CAS, it keeps saying the weight exceeds the thrust. Wings with this Most air operations work on the scale of strategic regions. This meant that Germany didn't have the infrastructure to move supplies and units easily, as well as not being able to produce more, which is a big problem especially in the late game. You need a strategic bomber station within range of the target province . The maximum damage reduction of 75%[8] is already achieved at 10.7[8][9][10] average anti-air attack. If there are none, then reinforcement will take place when new planes of the correct equipment type are produced by military production lines.