However, since these were the only fast-movers available in the vanilla game, these fighters quickly turned into jacks-of-all-trades, serving as dog-fighters or interceptors, just as much as they were used as CAS aircraft. I never liked, in any game, tapping the "gas pedal" to accelerate with. In short, vehicles now have a bunch of animation and texture sources you can play with. For those Or generally, I like my character to turn 720 when swawing from the left of the mouse pad to the right. Maintaining a constant speed up till now is annoying at best. Was always like it? Mousewheel up= +10kph Mousewheel down= -10kph. LukasKr, October 21, 2020 in ARMA 3 - MISSION EDITING & SCRIPTING. On 25/11/2016 at 0:59 PM, marvinzih said: Vehicles: How add from mods and how to change speeds, http://steamcommunity.com/sharedfiles/filedetails/?id=561566896, http://steamcommunity.com/sharedfiles/filedetails/?id=627779375. Move the mouse slower. But seeing as they already bothered adding this config entry - I suspect there is a high possibility to see manual gearboxes in the future :). The Strider's body can survive 1,600 points of damage. All rights reserved. It's measured in meters-per-second. I attempted to use the setVelocity script from example 2: (_vel select 0) + (sin _dir * _speed), (_vel select 1) + (cos _dir * _speed). The fuel tank can resist up to 100 points of damage before it ruptures. When it's done How often? It's not as indepth as your solution but it is there. You cant change the top speed of a vehicle in config_vehicle.hpp If you want to do this : Open the .pbo file who contains the vehicle you want speed changed, look for a config, or something like this. Note the Commander's terminal located on the left behind the driver's seat. Climbing with the highway gear now is painfully slow getting up an off-road incline. marvinzih: do you knew how to fix it, please? Armed: 4 seats: 1 Driver 1 Gunner 1 Commander 1 Passenger Item capacity 4000 mass Top speed 128 km/h on land 12 km/h in water Fuel capacity 26 fuel units Weight 9700 kg (all variants) Can be slingloaded Yes (all variants) Primary armament HMG Loadout: 1 RCWS HMG 12.7 mm GMG Loadout: 1 RCWS GMG 40 mm Secondary armament Targeting: I've seen a ton of VANILLA servers which use a script for increased vehicle acceleration/speed/boost. You cannot "lower" a launcher. 2) How to add same cars fromJonzie's Mod - http://steamcommunity.com/sharedfiles/filedetails/?id=561566896 and use this other mod to allow players customize ther cars after buy it: http://steamcommunity.com/sharedfiles/filedetails/?id=627779375 Fly low and fast to the landing zone in a helicopter, or dash across the vast ocean expanse in a speedboat. For those insertions where surprise is key, deploy the SDV and approach the target from below. So far, Arma 3 has only featured jets designed for Close-Air-Support (CAS). Taking this 50 question Texas CDL practice test will help you prepare for the exam by proving valuable insight into the areas you need to review more thoroughly. Not sideways, backwards or diagonal. Accuracy-wise, it has a fixed dispersion of 0.0012 rad regardless of distance. any movement of the scroll wheel opens the damned thing and then you have to press back space twice to get rid of it. The driver can operate the vehicle, turn the lights on and off, and blow the horn. It has an effective firing range of 800 metres up to a maximum of 1,500 metres. It has continuous effect and AI will not break through the speed limitation until one is contacted, engaged or regrouped. Informacin detallada del sitio web y la empresa: rentcagliari.com, +397021121281 Noleggio auto Cagliari Elmas low cost in Sardegna and the 2 civ boats pleases. ObjectVariable setVelocityModelSpace [x, y, z]; x will shift left (negative) to right (positive), y will shift backwards (negative) to forwards (positive), z is up (positive) and down (negative) relative you the objects facing direction. As you are unarmed, you have nothing to raise/lower. Powered by Invision Community. Fly low and fast to the I'm not gonna tell you how tho because I can't be bothered, just look for yourself and you'll find it eventually. . Momentum, suspension and gravity all play a much bigger I'll record a video showing the error with Gun Shop and post here to show what's happening. Intended for infantry, unarmoured/lightly-armoured vehicles and low-flying helicopters. I don't think that a Mod Pack can ever affect your mission file (like the NPC's) because it has nothing with it to do. I didn't find any mod with a nice speedboat and the Arma's original is too slow. Game engine does not support this feature for air vehicle physics. It does not have the necessary level of armour protection that would be required to ensure the safety of its occupants or the vehicle itself from Improvised Explosive Devices (IEDs). And do you recommend me a better way to increases (or implement) an speedboat much faster, please? This can be provided by nearby houses, or by building tents. Nonetheless, the Strider relies heavily on its mobility to avoid being hit in the first place, as even though it has the same base armour of the other two MRAPs, it cannot protect its passengers from larger explosives and landmines. This platform update is free for all owners of Arma 3. All four of the Strider's wheels are able to resist just 250 points of damage. They act like boulders and it changes their hitboxes to squares where their length defines the size of the square, which means that I can go careening at 200 kilometers an hour in a Strider after hitting what looked like air but the game interpreted as "obstacle.". The pre-Alpha NATO texture can still be applied to the Strider, although it can only be done in the Virtual Garage or through the. Press question mark to learn the rest of the keyboard shortcuts. PROFILE, Terms Is possible to show the option all time of the day, too? Vehicles : _ MB 4WD Jeep guerrilla, can be equipped with a LMG or a launcher AT Albanians Weapons : _ AR AKS-74U 5.45 mm _ AR AK-12U 7.62 mm _ AR AKM 7.62 mm _ AR AK-12 GL 7.62 mm _ LMG RPK-12 7.62 mm Armor : _ Medium bullet proof vest Vehicles : _ Offroad guerrilla, can be equipped with a LMG or a launcher AT That should allow the vehicle speed up until it hits 50km/h. Info This script was used to get speeds. Espaol - Latinoamrica (Spanish - Latin America). But then looked on and the stats showed that frickin Tempest Transport (covered) has 200 armour . By @X-bar Only the current driver can access the menu, and the underlying commands only affect human players in any case. I hope you find this useful.00:00 Intro00:25 My Current Settings03:53 Low Settings05:40 Medium Settings07:37 High Graphics SettingsMy old graphics guide video (more detail on each setting): https://www.youtube.com/watch?v=XqO4B6VlrJ0My FOV adjustment video: https://www.youtube.com/watch?v=KcJEHbg4i6oMy PC Parts:CPU: https://www.amazon.co.uk/gp/product/B089DQ5X1B/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B089DQ5X1B\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=9d9e0c6473037339ea20e0e95c65c430GPU is discontinued, nearest modern card is: https://www.amazon.co.uk/gp/product/B08KHL21CV/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B08KHL21CV\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=634828cd5e41f12b2c78a45ca1099536RAM: https://www.amazon.co.uk/gp/product/B07TB4J2DD/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B07TB4J2DD\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=78d06fe869582da35dd27306f55af262M2 Drive: https://www.amazon.co.uk/gp/product/B07BN217QG/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B07BN217QG\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=a109a3c98d3b339da5fbe011c179f6ceSSD for recording: https://www.amazon.co.uk/gp/product/B089C73T72/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B089C73T72\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=69f612cbefc3144d7b7e4f344d3b515bPSU: https://www.amazon.co.uk/gp/product/B00MFD2JAY/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B00MFD2JAY\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=3f35be4edd7ae75ecc9dff90a50904bbKeyboard: https://www.amazon.co.uk/gp/product/B015C9Y64O/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B015C9Y64O\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=3eae6f4020b1544aca127b06a3e0805bMouse: https://www.amazon.co.uk/gp/product/B07GS6ZS8J/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B07GS6ZS8J\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=cfa4b13ea9ff3d7c3056bd717cbbfb17Monitor: https://www.amazon.co.uk/gp/product/B082QN8MBF/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B082QN8MBF\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=f61aaa4ba6bb25e8dfae9b81db40d4b0Mouse Mat: https://www.amazon.co.uk/gp/product/B000V7ARAU/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B000V7ARAU\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=f5e7771ac497d1bd6ea8176c6a7a4797Headphones: https://www.amazon.co.uk/gp/product/B076GT6XJ9/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B076GT6XJ9\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=c990ee6b573534a93057184769d5fd94Luke9K Discord: https://discord.gg/mcACYQk Luke9K Twitter: https://twitter.com/Luke9KContact: Luke9K@gmx.co.uk#Arma3 Reddit and its partners use cookies and similar technologies to provide you with a better experience. Please see the. A railgun or rail gun is a linear motor device, typically designed as a weapon, that uses electromagnetic force to launch high velocity projectiles. While the real-world Fennek is sufficiently protected against fire from small arms calibres ranging from 5.45 mm up to 7.62 mm and other non-IED hazards, it is still very much just a dedicated scout vehicle. However, they cannot be fitted with Explosive Reactive Armour blocks/panels, nor can they be fitted with Slat cages. While convenient, it broke other vehicle physics in the game. Only 20% of incoming damage against the fuel tank is transferred onto the Strider's "health" pool. 800 DPI is best for me. What I mean by that is that every vehicle that hasn't been used (by player or AI characters otherwise) just freezes there. Aaaaaaah too bad i can't change vehicles speed =( Armed with working periscopes, I never noticed it before. I show the settings that I use and 3 other recommended settings which are what I would consider to be low graphics, medium. Espaol - Latinoamrica (Spanish - Latin America). To do so, you can create your own templates in the scenario config file. Can someone clue me in on where to find these scripts, or how to make one myself? When i uses it on my server, some functions stops working, i've noticed 2, but maybe it have more: But what is the best way to do it relative to the direction the vehicle is facing? Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. The following highlighted positions serve as weak points on the Strider: LEGENDGreen = HullOrange = EngineViolet = Fuel tankMaroon = Turret. I'd assume in MP execute that locally to the driver. All trademarks are property of their respective owners in the US and other countries. To begining, i need some help on how to create a new Shop Car in altis, with this new vehicles from the mod. 26 fuel units Other questions When? The Strider always has a seating capacity of four personnel consisting of both the crew and two passengers. At the same time, it lacks the slanted windows used by the Ifrit, which would prevent its windows from being shattered so easily by 7.62 mm (or larger) rounds. It takes 20% less damage to hits to HE-type munitions. Everything about the ARMA game series by Bohemia Interactive on reddit! You can use setVelocity the same way, but it's flat North West South East Up Down no matter which way the object is facing. simulation yet seen in the Arma series. One of the most significant additions to Arma 3 is the introduction of underwater environments The driver sits in the front seat by themselves, with three medium-sized windows providing vision of the area in front of the vehicle. All 3 guns are situated on the aircraft's left side, allowing both gunners to engage targets simultaneously. I think the only true way to increase the speed would be to make an addon and change the speed characteristics of that vehicle. Or do u knew some tutorial that have a step by step to do that, please? Fuel capacity da mimic script pastebin Can i achive my goal of giving the vehicle a permanent speed-buff only in the editor without needing to write seperatescripts? Valve Corporation. That would make it more useful to use the other keys 'Q' and 'W'. It takes 200% increased damage from high-explosive (HE) type munitions. November 24, 2016 in Solved. The other step, i found the Jozen's mod with very nice cars, and i figured out that it uses variables to set car's colors, car's equips and other's car's config. could be done if they remove the default action menu function and change it to a dedicated key to open the action menu, then have the scroll wheel cycle through the actions. The engine (and its fuel tank) is located in the rear of the vehicle in a separate compartment instead of being at the front. A guide to graphics settings vs frame rate for Arma 3 in 2021. Didn't know about setacctime until after I made this, so you could get a more accurate measurement by slowing down time. You cannot go prone with a launcher. A Strider looks over cargo containers at Malden airport. Recruitment radis is shown with a circle when you select your camp/outpost/etc on the map. I can't find the PBO of the original Arma 3 vehicles. 2. If you have a related Youtube channel, enter the URL. Otherwise, like Yannick said, it does have a max rotation speed. Also if using CBA you could use their perFrameHandler instead. Can be slingloaded Press J to jump to the feed. The M8 Armored Gun System (AGS), sometimes known as the Buford, is an American light tank that was intended to replace the M551 Sheridan and TOW missile-armed Humvees in the 82nd Airborne Division and 2nd Armored Cavalry Regiment (2nd ACR) of the U.S. Army respectively.. Create an account to follow your favorite communities and start taking part in conversations. Anyway, thank you for all ur help It helped me a lot. Strider Just like with the stance system for infantry. The CDL General Knowledge practice test covers topics such as the rules of having a CDL and driving a commercial vehicle safety. Only 20% of damage is transferred onto the Strider's "health" pool. The offroud. Note the dual-feed RCWS turret, which indicates that both armed variants were meant to be a single vehicle instead of being separated. Interior. The hull can resist up to 200 points of damage. I show the settings that I use and 3 other recommended settings which are what I would consider to be low graphics, medium graphics and high graphics settings. 4000 mass This item will only be visible to you, admins, and anyone marked as a creator. Although it was prominently featured in pre-Alpha promotional screenshots, the Strider would not become a driveable asset until the release of the Beta (as part of, Despite its deceptively small size and seemingly light weight, the Strider is actually the heaviest of the three MRAP-class vehicles in, Following an overhaul to ArmA 3's thermal imaging systems in. Yes (all variants) Hold [Left Shift] to increase throttle and gain altitude. IF SPEED IS OF THE ESSENCE, OR YOU'RE IN NEED OF A LITTLE EXTRA FIREPOWER, ACQUIRING THE SUPPORT OF A The introduction of a new PhysX-powered physics model has resulted in the most detailed Thank you very much for the help, You cant change the top speed of a vehicle in config_vehicle.hpp. Here's some data. Maneuver the helicopter sideways with [A] and [D]. In-game however, the Strider is unrealistically shown being able to resist an impossible amount of punishment even from medium-sized IEDs as statistically, its body has an even higher armour value than that of the Hunter's. What would be the point of using gears if the vehicle accelerates the same? Why not, for example buttons 1-9 increase vehicle speed by 10kph or an up/down button that increases and decreases speed by 10%, press a key and the vehicle accelerates to 40kph and stays there until I change it. WITH TANKS ON THE GROUND AND HELICOPTERS IN THE AIR, CONDUCT COMBINED ARMS Any way how to edit it? Since Arma 3 v2.06 each velocity component is limited to the range +-5000 m/s. I'm sure they exist in simple form, you shouldn't need some massive .sqf or whatnot to do something so simple Hey, armaholic Is down yeah but try finding it on web archive. If you want to edit a config file that is in .bin format you need to use Arma 3 Tools to convert it. Tandem HEAT explosive charge. Press J to jump to the feed. A guide to graphics settings vs frame rate for Arma 3 in 2021. I cannot find this script anywhere, the only place I can find links to for it go to Armaholic, and obviously everything there is wiped. In conclusion, the simulation of a 10 km route using the new concept revealed significant improvements in performance, including an increase in maximum speed from 100 km/h to 159.21 km/h, a decrease in completion time from 6 min. gears 1-8 and 2 reverse gears. Thank you very much! Unarmed: 4 seats:1 Driver1 Commander2 PassengersArmed: 4 seats:1 Driver1 Gunner1 Commander1 Passenger ^ A low gear would certainly help for steep terrain. tl;dr Max forward sprint speed for each type. The designator is integrated into a camera fitted on the top of an extendable mast that is located on the left passenger side of the vehicle (where the commander is seated). Excellent mod! The Strider will have incredible difficulty fording over bodies of water. Picture-in-Picture displays and powerful floodlights, survey the ocean depths or sneak up on the The RCWS HMG can attain a fire rate of up to 600 RPM and requires 20 seconds to reload a fresh box. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. The adjustable periscope makes the Strider highly useful for reconnaissance purposes. AAF Would definately make driving more fun :), Hmm.. what about Ctrl + W/S keys to adjust the relative speed? Variants i have already suggested that the scroll wheel be default speed control, for player movement as well as vehicle movement. It's meant to have a maximum rotation speed. This can prevent the vehicle from being instantly disabled (or outright destroyed) if it were to be hit by large calibre munitions from the front; though the same cannot be said for the driver. Though its primary mission is observation, it can act as both a light troop transport and scout vehicle as well. & No matter if the answer to the first question is yes or no, i kindly asked to be told which steps i need to take to achieve this. The problem is that the vehicles are under powered (torque) so there is no need for any key other than 'E' at the moment. base for a surprise night-time raid. How about adding gears while we're at it? The Strider can still have its NATO texture applied in the Virtual Garage, though the same cannot be done to the Gorgon without use of scripting commands. (You go slightly faster than listed). In terms of protection, the main advantage that the Strider has over its NATO and CSAT counterparts is the placement of its engine. This item will only be visible in searches to you, your friends, and admins. This is how we have to maintain a slow speed; Gas-on-gas-off gas-on-gas-off. enemy So, the first step is ho to change the speed of this vehicles. It has an effective firing range of 1,200 metres and has a fire rate of ~ 349 RPM. Open the .pbo file who contains the vehicle you want speed changed, look for a config, or something like this. Texas General Knowledge CDL Practice Test. Use the rudder [Q] and [E] to rotate left/right. So I assume that setVelocityModelSpace is a vector of speed that contains the speed along each axis, you just need to multiply these numbers by the same factor to achieve a desired speed. Another pre-Alpha promotional screenshot displaying the interior of the Strider. Striders have base armour values of 200. The Arma 3 Tanks DLC is supported by a major Arma 3 platform update, introducing a wide variety of free new content and features. It is available in three variants: a baseline unarmed version that has no weapons mounted on it, and two separately armed versions that have a mounted RCWS turret. 1st point : If you want to modify modded vehicle, you have to modify the .pbo, look for the config and you can configure speed on offroad, on road, etc Cant help you now (im at work) for the two other points sorry, Thank you KR3!!! It requires 20 seconds to reload a second belt and for dispersion, the GMG is always set to a fixed value of 0.005 rad. Depending on which and how many are remaining, it is entirely possible for the Strider to continue driving even with three of its tyres missing (any type of manoeuvre will be almost impossible to perform, however). along with them, submersible vehicles such as the SDV. Faction You can check single core performance benchmark score of your server's processor to estimate if it can run Arma well. Could you tell me where is it, please? By The rear three seats can hold anywhere from one to three passengers, of which none have any control over any of the vehicle (with the exception of the commander, however, who retains control of the periscope camera). If damaged: Gradually leak 20% of remaining fuel over time. Copyright Bohemia Interactive a.s. Bohemia Interactive is a registered trademark of Bohemia Interactive a.s. All rights reserved. The only way to "holster" you weapons in vanilla arma is to "lower" a launcher, or go prone while holding one. All rights reserved. Features Thank you for the help! As for manual gearbox - in configs there is an entry for gearboxes - which is set to "auto" for all vehicles right now. PayPal donations accepted at: https://www.paypal.me/PhronkThis video is created using games from Bohemia Interactive.See httpwww.bistudio.com for more information. It would only affect top speed which the 3 keys do already. LARV / MRAP ARMA 3 is processor clock dependent first (both client- and server-side). 1) How to change the vehicles (car/boats/heli/planes) speed, please? Speeds listed are forward movement speeds only. (*) Not used by any in-game Strider. Depletion of its integrity will always result in a catastrophic kill. Multiply by 3.6 to get KM/H. The rest tend to flicker & will be ignored. I got a problem with Jozen mod. Maintaining a constant speed up till now is annoying at best. Then look for the file when vehicle are on sell with their classname, price, etc.. modified it slightly for the need, but never got it to work the way i intended it to: a permant speed increase when the SDV is used. As often as it's done Create a new shop (already with c/c) and put the classname of your vehicle here. Type Object speed is equal to sqrt(x 2 + y 2 + z 2 . I have been trying over the past few daysto improve a Vehicles top speed (in this case an SDV's). The gunner's optics have variable zoom capability, and can toggle either day, night or black-/white-hot thermal vision mode: NOTE: Only available on the Strider HMG variant. Otherwise, like Yannick said, it does have a max rotation speed. Games. The Fire Control System is only able to automatically zero on stationary targets and requires 1 second to finish adjusting. Nonetheless, it will still blow up soon after being struck by one due to its increased damage penalty from explosives. Use the mouse to control the helicopter smoothly. If destroyed: Instantly immobilises the Strider, regardless of whether it is on land or above water. Something like this: I wouldn't do this if players are in the SDV because it will have a somewhat jerky motion, could cause nausea . The mod works for all vehicles that use tank, car or boat physic modelling. VEHICLE IS ALWAYS AN OPTION. QuasiSnipr1048 Apr 25, 2017 @ 1:24pm Move the mouse slower. Powered by Invision Community. When you got the config, look for the following line : maxSpeed = xxxx; //change your top speed here Create a new vehicle shop is very simple. If so I might see about getting a G27 or similar and just using the pedals (steering wheel would be too hard as it'd be constant switching and moving that around - not good if you're trying to get out to react to a threat!). @marxman28 You may want to check your mission for those errors as this mod makes no changes to the physics simulation of the game. Could you help me with that, please? If you want to test this feature, just open Arma 3, run the Arsenal, and choose your vehicle: Customize / Export / Test! (*) Reductions only apply to the explosive component of the munition i.e. Weight Note that although only the armed Strider variant is depicted here, hit zones are identical for all models regardless of configuration with the exception of the turret. GameVer:1.76.142872 / Tested Sept. 19th-20th, 2017. Targeting:1 Laser DesignatorDefensive:1 Smoke Generator The engine can survive up to 100 points of damage. Meda's usually-incomplete-never-to-be-completed project dumping ground. Obilgatory im am relativly new at editing and scripting in Arma3. edit: Sorry havent looked in the comments that you already found it. Maybe Its still there. Intel Xeon-processors have been proven to perform better than regular non-server CPU:s. - RAM Crew Capacity Hello fellow Arma3-Editors, Obilgatory im am relativly new at editing and scripting in Arma3, I have been trying over the past few days to improve a Vehicles top speed (in this case an SDV's). If the hull has been compromised, no reductions will be applied to the velocity/raw damage of incoming projectiles.